AURELIX
00
Case studyGame System · Interaction

Blast Foundry

A portrait defense game concept with merge progression, automated combat and an operational lobby flow.

Blast Foundry project visual
Web Development↗AI Automation↗Mobile Apps↗Video Editing↗Web Development↗AI Automation↗Mobile Apps↗Video Editing↗Web Development↗AI Automation↗Mobile Apps↗Video Editing↗
01

The challenge

Make a progression-heavy defense loop understandable within a compact portrait game interface.

02

Our direction

A stronger lobby hierarchy, clear merge states and gameplay feedback designed around repeat play.

03

Outcomes

Clearer game loop
Improved lobby hierarchy
More readable progression states